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The new Guild Wars 2 updates to lion’s arch reverse cosmetic and destroy it


You read that right, guild wars 2 busiest city is now in ruins, to the latest updateof the game, to escape the lion’s arch, to life in February 18, 2014, yesterday.Update 30 and above the player more content, back now besieged lion’s archmore dynamic events and those are the headlines.

Escape from the lion’s arch bring change the game elements into a Teria playernow need to focus on saving refugees from the antagonist of the game, the impact of scarlet, and stop her to find a strong foothold in the city. Save therefugees rewards are random equipment parts, robbery or beneficial to the broad field of lovers.

The new results are also included in the update. They can be opened through the various dynamic events, escort missions and maintenance of the rally pointwere scattered all over the city.

Update and unlock new cosmetic skin called the twelve zodiac armor and a newspinal cord blade projects, can be installed back in your character. A new terminator, is also included in the update, one of the tribal Ascalonian ghost will trample on your opponent’s body in the world and the world to fight.

How much is your MMORPG characters appearance matter to your game?

I like to think of myself as who does not care about all that stuff is awesome aesthetics as long as a game what kind of person, and some of my MMORPG choose to return it. I still play Ultima Online, for example, I would endure a lot of embarrassment 2003 graphics card, so my Star Wars Emu on. However, when it comes to my role? I just want to make sure that they are super awesome look as awesome, I can get them in the game. Look how they affect how I feel literally beat them, I do not necessarily mean that they are how beautiful – I already know to play Ithorians, dwarf, and Sylvari, after all – but whether they are a perfect match for my field of vision on them.

For example, more than I want to admit, because I can not find a suitable armor them, I’ve given up more Guild Wars 2 charr characters. Charles Ranger Druid armor I wear now, however, is perfect, it does save me a character. On the flip side, my protagonist is Sylvari soldier, and to this day I never found her suit of armor I really like, it makes me want to make her less. I just do not go in the big shoulders, boob windows, ass shawls, and leaves.

How about you? Does your character looks and shift, you feel how to play it? How much is your role MMORPG appearance matter to your game?

Neverwinter increased XP gain for the evil element of the task

Dungeons & Dragons MMORPG, Neverwinter, and finally resolve the experience and difficulties in their evil elements swell in leveling. To ease the leveling from 60 to 70 the pains, the developers have increased the region given the task of Elemental Evil XP reward. In addition, the level of 50% of small animals 61-70 HP buff has been removed, as well as enemies in the final stage of the moving region.Hamuul watched Garrosh leave and snorted. “Wouldn’t even listen. Typical. And just what does he think he can do about it?”

The following is a list of changes:

It has been added to the level of 61-70 small animals 50% HP buff has been removed.
In the endgame motor area (Icewind Dale, Sharandar, etc.), the enemy has most of HP’s buff removed.
We still hope to have a slight increase in difficulty, these pieces zone, but the numbers we used previously is absolutely too high.
The owners and small business owners never upgrade to HP, this is still true.
The amount of damage the enemy made further writedowns of small animal level 61+.
We reduced the harm small animals thrown a few weeks ago, but we went ahead and gave up their injuries fell down.
We increased the amount of regional mandates XP by evil elements give.
60-70 This will make your trip much faster.
We have cut to half the number of complete packaging needs vigilance task.
Packaging is looking 16 tasks to complete, now only looking for 8.
These changes are expected soon to launch a PC and Xbox versions will be released in the next update.

Total War: Arena soft patch 10 collision repair, More

While still in a closed α and away from the spotlight of the current, all-out war: Arena pressed more promising free online play two full-scale war games are being developed. About 10 patch update released today reveals major changes still do, many nuances of the game is still in development flux.Baine nodded. “Thank you for the report. Return to Thunder Bluff and let Ruk Warstomper know I’ll be along shortly to deal with the situation.”

The most prominent change in this patch is “to pull” or amended “soft conflict.” Prior to that, it is possible to “pull” your units by enemy units moving through a given command repeatedly, until the unit passed. With this fix, you can move through enemy units, unless you charge down every soldier is part of the unit. If you do not knock them all down after leaving the unit, you will be the unit, design decisions affect the players use specially made way cavalry was stuck.yet no punishments have been meted out, and these quilboar even now mock you by attacking your border. My confidence is withering.”

Rewards also been completely redesigned, including a win bonus of the winning team, giving each unit and each base capture extra XP. Comprehensive rundown of the new system can be viewed at the link above, but the important point to note is that reward has been changed in order to promote teamwork. Two changes in order to achieve this goal of harming the launch of a series of restrictions tougher team player rewards and punishment of non-deployment.

Many smaller changes have also been, as forest improvement floating combat text missile forces, penalties, AFK players testing. Complete change log can be viewed at the link above. You can also include the development of an updated look at the above video, something new, the team is doing, each update.As the messenger left, Garrosh began to pace the room. “This marks the third incident in the last week alone.

UFO invasion Team Fortress 2 now

Brave players have discovered that Team Fortress 2 contains the latest updates and UFO invasion, which has now begun suddenly appeared in the popular shooter valve.

Update Considerations No special requirements for any of this, but the company seems to be preparing to launch a new event. I joined a valve on the map 2Fort server this afternoon, found scattered around the map a few posters and a UFO hovering at a distance. You can check out some screenshots below.Viryx had to back away to avoid getting cut by the jagged edges of the copper-hued armor that flared out from the bladetalon’s chest and rose over his shoulders.

The Facepunch Forum members claimed UFOs and posters suddenly appeared in other maps. Users DevinWatson report said, the code also contains new asset “update_invasion”, including posters and UFOs.hunting ravagers…” she said, her voice meek. For the first time, a sliver of fear raced through her.

What purpose, these remain unclear facade; at the moment, it may be just some of the provocative soon. TF2 have some traditional activities to celebrate Halloween (runaway as the Headless Horseman 2010), and throughout the year by the will of UFO center. It may also simply because someone in the valve is excited about the X-Files return, taking into account the “I Want to Believe” poster references show.

Valve has yet to make an official notification about the UFO, but for some trailer called the invasion updated and leaked earlier this year. We will closely monitor the official news of what happened.

StarCraft 2: Legacy of the Void release date, animated titles announced

During the presentation, Blizzard announced StarCraft II: Legacy of the Void will be launched on November 10 a movie trailer has been released. You can see the following impressive video.Then he was gone, storming from the hut, throwing off his cloak, and flying up into
the canopy.

In downtown Los Angeles today at a special event, Blizzard Entertainment, StarCraft II will be launched against the opening film: Heritage blank, and announced the game’s release date.Viryx cursed. She abandoned all subtlety and leapt through the air, soaring over the
village. Thick tangles of branches scraped at her back and wings as she gave chase.

The report will be broadcast live convulsions, you can watch the entire event is embedded below. The show at 10:00 PDT / 13:00 EDT kicked off. It Zhuo sponsored by William “Chobra”.The dense woods offered little in the way of visibility. She hopped from bough to
bough, swatting at leaves, eyes nearly closed to protect them from debris.

Nether heritage, in the heart of the legendary StarCraft II Wings of Liberty the following Swarm and the third and final chapter, Viryx charged through a clump of branches and, quite by accident,be sure to confirm the launch before the end of the calendar year 2015

Pre-void heritage recently opened. Everyone who pre-purchased the game will get directly into the empty three-mission prelude to annihilation whisper heritage. For more information on the various versions of the traditional vanity, take a look at this post.slammed into the back of the other arakkoa. The pair fell to the ground, tumbling across roots and sliding in the mud.

Runescape finally gets raids, 10-player groups will travel to a new world

Runescape, one of the longest-running MMOs, has finally picked up what is generally considered a core element of the genre: raids. The game’s first raid come in the form of a 10-player journey through the new world of Mazcab fighting the minions of Tuska: a god who was defeated in a recent Runescape world event.

“We are truly excited to finally bring raids to RuneScape,” said David Osborne, lead designer of RuneScape in a press release. “Their introduction brings added depth to the current ‘endgame’ for high-level players, offering up the toughest boss in the game, as well as a raft of great content including mini-quests, exclusive rewards and stacks of other content for our players to engage with.”

Players can travel to Mazcab through a portal found ontop of Tuska’s corpse. As well as the raid, the new zone has a variety of mini-quests, a PvP mini-game, and a procedurally-generated forest to explore. Inside players can discover new rewards such as level 90 tank armour, and three new pets.

The Mazcab raid is for members only, so you’ll need to pay a monthly subscription to get involved.


Guild Wars 2 Story Will Become More Serious, More Permanent

Guild Wars 2 is an MMO with a difference, apparently. Apart from being a full fledged game that does not require a monthly subscription or cheap free to play tactics to sustain itself, it also has what has been termed by the developers and fans ‘a living story.’

Now the story is going to get even better, say the developers. As Joystiq reports, Game Director Colin Johanson shared some plans about the game’s future in an interview with USGamer.

“There is now, and certainly will be a lot larger focus on ensuring that the content we’re building is creating experiences that people can permanently have when they come back two years later,” he said. “Instead of saying, ‘I see something that happened two years ago but I can’t experience it,’, we want players to say, ‘I’m playing this and I’m playing it as a result of something that happened two years ago.’”


Walking War Robots New Update: Dead City Map, New UI, New Daily Tasks And More

Walking War Robots is a multiplayer robot shooter from Pixonic LLC, featuring 6v6 robotic real-time battles. Recently, the exciting shooter got a big update that added new map, new user interface, new daily tasks and so on. Check out the details in below
* The new map is named Dead City which is a symmetrical map with special areas for long-range weapons, several shelters for extremelly huge robots, special landshaft areas that give vast advantages for team play, and some open areas where a light robot may damage a strong one. The map is made for dynamic battles and is not good for those who like camping and playing hide-and-seek.

* Another main change is a new hangar interface. The interface now has animated menu for robot and weapon selection and 3D view of the selected robot.

* A player now can get in-game gold by completing new daily tasks.

* Besides, there are some improvements to weapon balance, mostly the balance of fire and energy weapons for mid and long range combats, and launch Walking War Robots for Android platform.

As for the game development process, the developer have ported the game to Unity 5 Engine. The new engine helped the game to solve a lot of issues and to reach more beautiful and realistic graphics, as well as smooth run of the game on weak devices.


Hidden Heroes First Look: Be the Greatest Conqueror And Occupy All Kingdoms

Hidden Heroes is a real-time strategy game from 505 Games. The game’s art design utilizes realistic painting style. Players in the game must forge allegiances and crush The Chaos Cultists in merciless horde battles to retain rulership, and then build and rule the mightiest Kingdom across all the lands.

At the beginning the game, players need to select a hero from Usus (Warrior), Hemi (Archer) and Tempus (Caster). After completing the tutorial, there will be two more heroes for recruiting. Each hero’s has its special attributes – Warrior has high HP, but low attack, Archer and Axethrower have high attack but low HP. So, they have different positions in the battle. To win the battle, they need to cooperate. The game has many kinds of battlefields, which have different terrain properties. For example when your heroes walk across the river, his movement speed will be very slow.

After tutorial, you can lead troops to occupy a castle as your kingdom, which will give you some gold everyday. Next, you can continues attacking other castles and mines, and making them your own. You can send a hero to garrison your new kingdom. And your new castles will also give you daily gold. Of course, your castles can be also invaded by other players.

The game utilizes real-time battle system. When a battle begins, you can drag your troops to the appointed place and double click enemy to attack. Each hero has special ability, which can deal huge damage to enemy. Keep in mind that the warrior hero should be in front of your DPS heroes to protect them. Besides, when you fight against a strong enmey, you can use hit-and-run skill to defeat it. These tips will help you win the battle more easily.

Hidden Heroes is now available on Apple App Store for free. Players who like real-time strategy games can take a try.


Development and the Dreamers

I’ve still been thinking about the news over at Day C (Daybreak) and what it will mean for the development of their future games. I still believe that their primary developments and future projects like Hizzy and Everquest Next will continue but then, my concern now is whether or not they will be the same as the would otherwise. Or as good.

It’s funny, but even though a lot of people weren’t really concerned about the dismissal of Dave Georgeson that was the main element that put up the red flag for me. Yes, he didn’t actually create anything I guess. He is not a developer per se and mostly just a PR persona. He has some incredible gaffs too that everyone had to fix for him over and over and over again.

What he was though was a dreamer, and game development needs those people.

Looking at Dave Georgeson he seemed to be the vision behind much of the Everquest franchise. He was the one championing new ideas, mechanics and technology within the media, yes some probably weren’t his original ideas but they would have been the muse for him to take it further. These ideas the got further developed, designed and implemented, sometimes not as well but it is this kind of process that is a huge learning process.

There are quite a few more dreamers out there like Mark Jacobs, Mark Kern, Chris Roberts, Richard Garriot and others are the epitome of these types and are far more valuable than the Publishers and investors might believe.

Personally I believe it is these types of people that are bringing the genre forward. They are the ones championing the new ideas and experiences that then become needed parts. That people then look towards when developing for the future. They are the ones that make their MMO’s stand out from the sea of mediocrity with their vision, whether fully realised or not. MMO’s without them is nothing, it’s Swtor. It’s a game run with a single purpose and seemingly designed entirely around the familiar and whatever metrics are currently popular. It’s games without a soul.

Now of course there are many issues with these types. For some reason, being the dreamer also tends to get you in charge. They are often natural leaders and born socialisers but this is not a good thing. You needs these ideas, and dreams for better but you always need a certain amount of enforced reality and control. Someone on the reigns bringing these back down to reality or you get the mess with Molyneux at the moment where what they set out to achieve is impossible. Curt schilling and the massive waste of money. Or you get cases like Red Five and Mark Kern and the constant shift between the next idea and iteration. Their ideas were amazing but lacked the necessary context and design in order to make them work. Without these ideas those projects become the same copy paste projects I’ve come to loath but with no direction, and no control they are mostly doomed projects.

Dreamers are the ones doing this for the absolute love of the game, the world and the experience. They are the ones moving the industry forward and creating experiences that shape the genre they enjoy. They constantly want better, and bigger and strive to achieve this whether that is realistic or not which is precisely why they also shouldn’t be in control of these projects. It’s definitely a balance there; someone to dream and broaden the horizon of what mmo’s can be and someone also grounded in the reality of what they can achieve.